Currently in development on a new mobile social-game project exploring the medium of games as a new form of social exchange.
With funding from the Canada Media Fund.
Born as a successful Kickstarter project, and featured on the App Store as New and Noteworthy by Apple, Farrago is an easy-to-use augmented reality (AR) iPhone application for creating and sharing custom AR experiences using nothing more than your iOS device.
BREAKING THE ICE
Worked in partnership with La Societe des Arts Technologiques [SAT] to develop “Breaking the Ice”, an Octas-award-winning videogame installation featured at the CODE art festival in Vancouver for the 2010 Winter Olympics. Using networked tele-presence, BREAKING THE ICE enabled the public in Montreal to connect with Olympic attendees by playing a touchscreen puzzle-game together.
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Commissioned to create an interactive art installation for the 2012 BIAN MONTREAL art festival and Maison de la culture Ahuntsic-Cartierville. Using real-time point-cloud data from a Kinect controller, participants’ bodies and motion were tracked and projected as patterns of 3-D computer graphics onto a series of translucent screens. The resulting experience was of controlling an a large, immersive 3-D environment through the micro-movements of the body.
Worked in partnership with Monumental Records to develop “Empire ISIS AR”, an augmented reality (AR) iPhone application promoting “Crack the Code”, an album by recording artist, Empire ISIS.
Produced in conjunction with the TOT immersive group at La Societe des Arts Technologiques [SAT] 4Dmix3 uses a ceiling-mounted camera to track multiple participants, allowing users to create personal remixes of the sonic material. When a user comes to the front of the space (face-to-face with his or her avatar), they hear the result of their mix.