Telepresence installation: VANCOUVER ↔ MONTREAL CODE Festival, Vancouver Winter Olympics 2010

Breaking the Ice

description

Breaking the Ice is an artistic telepresence installation, with the goal of connecting individuals across cold wintery climates. Originally commissioned for the CODE Live festival, as part of the Vancouver 2010 Winter Olympic Games, the station allowed visitors in Montreal to experience the Olympic atmosphere from thousands of kilometers away. As participants approach the custom designed kiosk, they encounter an icy window that shows their frozen counterpart on the other side of the country. Through this audiovisual link, participants can connect with potential game partners and proceed to play, using a human size touchscreen. A frosty layer can be removed by virtually melting the surface between the users, revealing live video transmission from the other city. Users can play in this icy atmosphere, drawing in the ice, using snowflakes to re-freeze the scene, or just talk about the weather. The ice can also break completely, requiring participants to piece together the shattered fragments. Through one of the fastest internet lines in the world, and real-time audio/video streaming, this game lets audience across the continent literally ‘break the ice’

details

Art Direction, Concept

:

Director of Production

:

Software Development

:

Insdustrial Design

:

Shader Development

:

Network Infrastructure, System Administration

:

Sound Design

:

Camera integration, Streaming

:

Media

Break the Ice 01
Break the Ice 02
Break the Ice 03
Break the Ice 04
Break the Ice 05
Break the Ice 06
Break the Ice 07
Break the Ice 08
Break the Ice 09
Break the Ice 10
Break the Ice 11
Break the Ice 12

Telepresence installation: VANCOUVER ↔ MONTREAL CODE Festival, Vancouver Winter Olympics 2010

Breaking the Ice

description

Breaking the Ice is an artistic telepresence installation, with the goal of connecting individuals across cold wintery climates. Originally commissioned for the CODE Live festival, as part of the Vancouver 2010 Winter Olympic Games, the station allowed visitors in Montreal to experience the Olympic atmosphere from thousands of kilometers away. As participants approach the custom designed kiosk, they encounter an icy window that shows their frozen counterpart on the other side of the country. Through this audiovisual link, participants can connect with potential game partners and proceed to play, using a human size touchscreen. A frosty layer can be removed by virtually melting the surface between the users, revealing live video transmission from the other city. Users can play in this icy atmosphere, drawing in the ice, using snowflakes to re-freeze the scene, or just talk about the weather. The ice can also break completely, requiring participants to piece together the shattered fragments. Through one of the fastest internet lines in the world, and real-time audio/video streaming, this game lets audience across the continent literally ‘break the ice’

details

Art Direction, Concept

:

Director of Production

:

Software Development

:

Insdustrial Design

:

Shader Development

:

Network Infrastructure, System Administration

:

Sound Design

:

Camera integration, Streaming

:

Media

Break the Ice 01
Break the Ice 02
Break the Ice 03
Break the Ice 04
Break the Ice 05
Break the Ice 06
Break the Ice 07
Break the Ice 08
Break the Ice 09
Break the Ice 10
Break the Ice 11
Break the Ice 12

Telepresence installation: VANCOUVER ↔ MONTREAL CODE Festival, Vancouver Winter Olympics 2010

Breaking the Ice

description

Breaking the Ice is an artistic telepresence installation, with the goal of connecting individuals across cold wintery climates. Originally commissioned for the CODE Live festival, as part of the Vancouver 2010 Winter Olympic Games, the station allowed visitors in Montreal to experience the Olympic atmosphere from thousands of kilometers away. As participants approach the custom designed kiosk, they encounter an icy window that shows their frozen counterpart on the other side of the country. Through this audiovisual link, participants can connect with potential game partners and proceed to play, using a human size touchscreen. A frosty layer can be removed by virtually melting the surface between the users, revealing live video transmission from the other city. Users can play in this icy atmosphere, drawing in the ice, using snowflakes to re-freeze the scene, or just talk about the weather. The ice can also break completely, requiring participants to piece together the shattered fragments. Through one of the fastest internet lines in the world, and real-time audio/video streaming, this game lets audience across the continent literally ‘break the ice’

details

Art Direction, Concept

:

Director of Production

:

Software Development

:

Insdustrial Design

:

Shader Development

:

Network Infrastructure, System Administration

:

Sound Design

:

Camera integration, Streaming

:

Media

Break the Ice 01
Break the Ice 02
Break the Ice 03
Break the Ice 04
Break the Ice 05
Break the Ice 06
Break the Ice 07
Break the Ice 08
Break the Ice 09
Break the Ice 10
Break the Ice 11
Break the Ice 12

Telepresence installation: VANCOUVER ↔ MONTREAL CODE Festival, Vancouver Winter Olympics 2010

Breaking the Ice

description

Breaking the Ice is an artistic telepresence installation, with the goal of connecting individuals across cold wintery climates. Originally commissioned for the CODE Live festival, as part of the Vancouver 2010 Winter Olympic Games, the station allowed visitors in Montreal to experience the Olympic atmosphere from thousands of kilometers away. As participants approach the custom designed kiosk, they encounter an icy window that shows their frozen counterpart on the other side of the country. Through this audiovisual link, participants can connect with potential game partners and proceed to play, using a human size touchscreen. A frosty layer can be removed by virtually melting the surface between the users, revealing live video transmission from the other city. Users can play in this icy atmosphere, drawing in the ice, using snowflakes to re-freeze the scene, or just talk about the weather. The ice can also break completely, requiring participants to piece together the shattered fragments. Through one of the fastest internet lines in the world, and real-time audio/video streaming, this game lets audience across the continent literally ‘break the ice’

details

Art Direction, Concept

:

Director of Production

:

Software Development

:

Insdustrial Design

:

Shader Development

:

Network Infrastructure, System Administration

:

Sound Design

:

Camera integration, Streaming

:

Media

Break the Ice 01
Break the Ice 02
Break the Ice 03
Break the Ice 04
Break the Ice 05
Break the Ice 06
Break the Ice 07
Break the Ice 08
Break the Ice 09
Break the Ice 10
Break the Ice 11
Break the Ice 12

Hololabs would like to acknowledge that we operate in the traditional unceded territory of the Lkwungen peoples, known today as the Songhees and Esquimalt nations.

© Hololabs Studio Inc., 2011-2023

Hololabs would like to acknowledge that we operate in the traditional unceded territory of the Lkwungen peoples, known today as the Songhees and Esquimalt nations.

© Hololabs Studio Inc., 2011-2023

Hololabs would like to acknowledge that we operate in the traditional unceded territory of the Lkwungen peoples, known today as the Songhees and Esquimalt nations.

© Hololabs Studio Inc., 2011-2023

Hololabs would like to acknowledge that we operate in the traditional unceded territory of the Lkwungen peoples, known today as the Songhees and Esquimalt nations.

© Hololabs Studio Inc., 2011-2023