Huge Papercade Update (v 1.8.0): New system to customize game behaviours

Papercade 1.8.0 screenshot Hey there Papercaders!

We just launched a great new update to Papercade, with a whole new way of customizing your game mechanics, creating animations, and adding some special effects. Here is a rundown for you:

Custom Game Mechanics

When creating your games, you now have access to the new property inspector that allows objects to have different rules, animations and effects.

Start by tapping the gear icon that appears above any selected cutout, and choose a property type for the object. It can either be a collectible (meaning, it is added to the score counter), a hazard (the player loses the box if they tap it), or simply destroyable (disappears when tapped).

Deeper in the properties, you can configure when objects appear in the scene. For example, you may choose to reveal an enemy after a delay of 10 seconds, or only once the player has collected something in the scene.

New Win/Lose Conditions

Once you start crafting with this updated version, you'll notice a new score counter and timer up at the top of your screen. These are both ways to set win and lose conditions to your diorama box and can certainly add a degree of challenge to your story.

Tap the time button to open a slider that can be used to set the required time for completing your scene. Move the slider all the way to the left to turn it off, max it out at 60 seconds, or anything in between!

The score box shows how many collectible items there are in the scene. You can use the property inspector mentioned above to set up collectible objects, and each one increases the required score for the scene, allowing for all sorts of skill-based games.


On the second tab of the new property inspector, you can now add customizable animations for your cutouts. There are currently two versatile options: Patrol lets an object move back and forth along a certain axis; speed and range is customizable. Random moves the object to a new location either after a customizable amount of time, or whenever an object is collected in the scene.

Visual Effects

Cutouts can now also be assigned a visual effect to add flare to your storygame. Add anything from an explosion to a tornado - let your imagination run wild!

New Kits

As a result of all these new features, we have replaced the existing creation kits with all new versions that show many variations and combinations of these new game behaviours. Click the create tab in the main menu and try them out!


We can’t wait to see what you create with these new features! Remember to tweet us a screen capture, or share a video replay with us on Facebook, and let us know what you think.

Happy scrapgaming, Team Hololabs

Papercade Update: Record and Share Videos


Hello Papercaders!

A new update to Papercade is now live on the App Store: recording and sharing videos directly from the game. Videos, like this one, or this one, can be made while playing any of the mini-games in the Play tab or even while crafting your own. There are two types of videos that you can record, which are outlined below.

Basic Video Recording
At the end of any Papercade you will see a new button (under replay and like) that says Share Replay Video. Tap that button and you will instantly be able to share your gameplay with friends on Facebook, YouTube, Twitter, or by email.

Recording Live Commentary
Before beginning any Papercade - where you see the game information if you’re playing, or the kit information before crafting - you will notice a new set of buttons at the bottom of the card (under the play / start craftingbutton). These are to enable audio recording or even a picture-in-picture video recording to accompany the gameplay.

Advanced Features
In the share window there are a couple other options available to make your Papercade video more personal. One is to add your own message and hashtags to encourage friends to watch your masterpiece. The other is to preview and edit the video by tapping the video thumbnail.

That’s it! Remember to share your videos with us and the Papercade community on Facebook and Twitter.

Happy scrapgaming!

Papercade at the October MRGS Craft Meetup


The evening of October 16, 2014 we will be presenting Papercade at the October edition of the MRGS Craft Meetup. Held monthly, these meetups focus on the craft and experience of designing games.

Throughout Papercade’s development we have often sought feedback from local game developers and enthusiasts. Our presentation on Thursday will be a discussion on the evolution of Papercade as a result of this feedback and - now that Papercade is live on the App Store - what type of improvements can be made to create a better in-game experience for our budding creative community.

We hope to see you there!

Papercade Launches in Canada, UK, and US

We are delighted to announce that Papercade is now available for iPad in Canada, the United Kingdom, and the United States. So hit that download button and join in on the scrapgaming fun!

Need a refresher? Papercade is an iPad game for playing, crafting, and sharing mini-game dioramas.

You can use Papercade to:

  • Play storygames made by fellow community members from around the world
  • Create custom characters by importing your own photographs into your dioramas
  • Personalize each mini-game with backdrops, music, paper cutouts, speech bubbles, and more
  • Share your creations with friends and the community

It’s been a long time coming for us to get Papercade up into the App Store, and we are really looking forward to seeing what you make!

Of course, this is just the beginning, and we will be working on adding lots more features to the game as the community grows. You can help shape the creative community - and the game itself - by letting us know on Facebook and Twitter what you would like to see, or like to see changed, in Papercade.

Happy crafting!


Hololabs Will Present Papercade at IGDA Montreal DemoNight


Later this month, January 28 to be precise, we will be showing off the latest version of Papercade to the Montreal games community at the IGDA Montreal DemoNight.

We’ll be floating around taking signups for our beta test, so be sure to say ‘hi’ to any one of us from Hololabs and get your name one the list. You can also show your interest by signing up on the Papercade website.

It’s exciting to see such a diverse lineup - from teams to content to platforms - and it will be great to see what our fellow game developers have been up to lately.

Looking forward to seeing you there!

Team Hololabs

Diyorama gets new name: "Papercade"


Time for a Diyorama update! We’re renaming it to Papercade.

We believe that to make the best creative social game we can Papercade will likely go through many evolutionary stages.

We want a game where players of all skill and experience levels can express themselves and create their own original mini-games. Papercade reflects that by harkening back to the simplicity and accessible nature of grade school diorama boxes and paper collages.

So, say ‘hello’ to scrap-gaming and join us over on