Huge Papercade Update (v 1.8.0): New system to customize game behaviours

Papercade 1.8.0 screenshot Hey there Papercaders!

We just launched a great new update to Papercade, with a whole new way of customizing your game mechanics, creating animations, and adding some special effects. Here is a rundown for you:

Custom Game Mechanics

When creating your games, you now have access to the new property inspector that allows objects to have different rules, animations and effects.

Start by tapping the gear icon that appears above any selected cutout, and choose a property type for the object. It can either be a collectible (meaning, it is added to the score counter), a hazard (the player loses the box if they tap it), or simply destroyable (disappears when tapped).

Deeper in the properties, you can configure when objects appear in the scene. For example, you may choose to reveal an enemy after a delay of 10 seconds, or only once the player has collected something in the scene.

New Win/Lose Conditions

Once you start crafting with this updated version, you'll notice a new score counter and timer up at the top of your screen. These are both ways to set win and lose conditions to your diorama box and can certainly add a degree of challenge to your story.

Tap the time button to open a slider that can be used to set the required time for completing your scene. Move the slider all the way to the left to turn it off, max it out at 60 seconds, or anything in between!

The score box shows how many collectible items there are in the scene. You can use the property inspector mentioned above to set up collectible objects, and each one increases the required score for the scene, allowing for all sorts of skill-based games.


On the second tab of the new property inspector, you can now add customizable animations for your cutouts. There are currently two versatile options: Patrol lets an object move back and forth along a certain axis; speed and range is customizable. Random moves the object to a new location either after a customizable amount of time, or whenever an object is collected in the scene.

Visual Effects

Cutouts can now also be assigned a visual effect to add flare to your storygame. Add anything from an explosion to a tornado - let your imagination run wild!

New Kits

As a result of all these new features, we have replaced the existing creation kits with all new versions that show many variations and combinations of these new game behaviours. Click the create tab in the main menu and try them out!


We can’t wait to see what you create with these new features! Remember to tweet us a screen capture, or share a video replay with us on Facebook, and let us know what you think.

Happy scrapgaming, Team Hololabs

Papercade at the October MRGS Craft Meetup


The evening of October 16, 2014 we will be presenting Papercade at the October edition of the MRGS Craft Meetup. Held monthly, these meetups focus on the craft and experience of designing games.

Throughout Papercade’s development we have often sought feedback from local game developers and enthusiasts. Our presentation on Thursday will be a discussion on the evolution of Papercade as a result of this feedback and - now that Papercade is live on the App Store - what type of improvements can be made to create a better in-game experience for our budding creative community.

We hope to see you there!

Papercade Launches in Australia and New Zealand


Hey there everyone,

Get ready to say hello to scrapgaming! All of us here at Hololabs are excited to announce that we have officially launched our first public version of Papercade- and it’s free right now in the Australian and New Zealand App Stores.

Need a refresher? Papercade is a free game for iPad where you assemble playable dioramas from paper cutouts. You can customize the characters by using your own photographs, and make original cutouts with colourful digital paper. You can also personalize your dioramas with backdrops, music, and themed cutouts that come with the game.

Papercade is a free-to-play game where you can:

  • Craft paper cutouts using your own photos or digital paper
  • Use themed cutouts, backdrops, and music already in the game
  • Assemble stories using playable kits
  • Link kits together using Multibox Mode
  • Publish your stories for others to play
  • Play Papercades from around the world

Fun stuff.

So get crafting! Be the first person in the world to make an interactive rugby diorama or play mini-games made by your friends.

Remember to share your screenshots with us on Facebook and Twitter.

Stay crafty,
Team Papercade


Papercade is an Official Selection at IndieCade 2014


We are excited to announce that Papercade is an Official Selection at IndieCade, the International Festival of Independent Games.

IndieCade’s mission is to support and promote independent game development around the world, and we are honoured to be included in this year’s impressive lineup.

If you will also be attending IndieCade, taking place October 9-12 in Culver City, CA, please come by and scrapgame with us! We would love to meet you.

For more updates about Papercade you can sign up for email updates on the website, or get social with us on Facebook and Twitter.