Hololabs will be in New York City for MontrealX Developer Showcase


On December 4th, 2014 Hololabs will be joining nine other Montreal-based indie developers to showcase our games in the Quebec Government’s Rockefeller Center office.

We will be there with Papercade, and Astrid will be moderating a panel discussion on the games industry in Montreal.

This event is organized by Rogue Counsel, with support from Alliance Numerique and the Quebec Government Office in New York.

For more information about who else is participating see the full event details over on Rogue Counsel’s site.

Visit the Papercade Demo Pod at MIGS 2014 in November


It’s that time of the year again!

MIGS 2014 is just around the corner, and Hololabs will be there in full force. We will be showcasing the latest version of Papercade in the new Demo Zone, and Astrid will be speaking about the Canada Media Fund.

If you’re coming to town and are interested in meeting please do send us an email, or get in touch on LinkedIn.

Looking forward to seeing you there!
- Team Hololabs

Papercade at the October MRGS Craft Meetup


The evening of October 16, 2014 we will be presenting Papercade at the October edition of the MRGS Craft Meetup. Held monthly, these meetups focus on the craft and experience of designing games.

Throughout Papercade’s development we have often sought feedback from local game developers and enthusiasts. Our presentation on Thursday will be a discussion on the evolution of Papercade as a result of this feedback and - now that Papercade is live on the App Store - what type of improvements can be made to create a better in-game experience for our budding creative community.

We hope to see you there!

Papercade is an Official Selection at IndieCade 2014


We are excited to announce that Papercade is an Official Selection at IndieCade, the International Festival of Independent Games.

IndieCade’s mission is to support and promote independent game development around the world, and we are honoured to be included in this year’s impressive lineup.

If you will also be attending IndieCade, taking place October 9-12 in Culver City, CA, please come by and scrapgame with us! We would love to meet you.

For more updates about Papercade you can sign up for email updates on the website, or get social with us on Facebook and Twitter.

Hololabs will be at Unite 2014


Going to Unite 2014? Us too! Let’s meet up.

As you may know, we have been developing a number of projects using Unity 3D, including our interactive music making homage to Norman McLaren, Phonophotopia, and our soon-to-be-released diorama creation game Papercade.

Because we are on a never ending quest to keep learning here at Hololabs, Co-Founder and CTO Mike Wozniewski will be at Unite this year. If you will also be in Seattle we would love to hear from you.

You can email us any time or drop us a line over on LinkedIn.

See you soon!
Team Hololabs

Papercade at Critical Hit 2014


Coming up this Monday (July 14) Mike will be at Critical Hit to chat about all things Papercade. He will also bring along a few iPads with the playable alpha for participants to try out!

For those of you wondering what on Earth we’re talking about, Critical Hit is a fantastic program here in Montreal that is dedicated to ‘catalyse the development of experimental games.’ Each year they focus on a different type of game design, with this year’s theme being ‘game jams.’

At Critical Hit 2014, participants game jam in one week intervals, pick their favourites, and then continue developing those selected into polished experimental games.

As we work on getting Papercade ready to launch we have also been inspired by game jams. The amazing creativity and expression that come as a result of the structure and atmosphere of game jams are what inspired us to create the PaperJAM Challenges currently featured in Papercade.

All in all we are really looking forward to sharing stories, tips, and contributing to the Critical Hit community.

Papercade Moves into Closed Alpha Testing


We are excited to announce that we are pulling back the Papercade curtain, so to speak, for a handful of people. These lucky few get to test out the game and give us feedback about what they like / dislike / would like to see in the future.

This is a very important stage for Papercade as we work towards making the best game we can.

If you need a refresher: Papercade is a social storytelling and game creation app where players are invited to create and share story games in virtual diorama boxes using photographs and paper cutouts.

A newer feature we are working on are PaperJAMS. These are weekly creative challenges that give community members specific tasks to create a story game following a common theme.


We have been working on Papercade for quite some time now (we’re coming up on a year of development later this summer!) and it is a thrill for us to finally share the game with enthusiastic new players.

If you are interested in joining this great community of testers send over an email. You can also sign up for updates on the website, like the game on Facebook, or follow along on Twitter and Pinterest.

Oh and by the way, if you’re in the Montreal area and interested in working on Papercade (along with our other projects) remember to check out our latest job post.

Hololabs is Hiring: Unity 3D Developer


We are currently expanding our team in order to complete two upcoming F2P titles for mobile platforms. Candidates should have an interest in social, casual and mobile games. However, we are a small “indie” studio and ultimately seek passionate and motivated new team members that will grow with the studio and help to create amazing new products in the future. Feel free to come with your own ideas and help steer this studio towards success.

Required skills:

  • Highly organized, self-motivated, with strong problem solving, troubleshooting, and analytical skills;
  • Intimate knowledge of Unity3D;
  • Highly competent in C#: should understand coroutines, events, delegates, singletons, etc.;
  • Experience in game programming concepts: 3D math, colliders, physics, character controllers, GUI, cameras;
  • Experience with some popular Unity3D packages: NGUI, Playmaker, FingerGestures, AStar (path planning), Vectrosity;
  • Can self-manage, work in an agile environment (e.g., SCRUM), and track progress;
  • Familiarity with version control (Git).

Other nice-to-have skills:

  • Design experience (e.g., Photoshop, 3DSMax, Maya, etc.);
  • Experience writing shaders;
  • Animation (Mecanim, animation controllers, rigging and retargeting);
  • Experience developing cloud-based applications, working with web APIs, networking, parsing JSON, data persistence, and database/CMS interaction;
  • Knowledge of web application programming (HTML5, responsive UI, AngularJS, Bootstrap, Javascript, jQuery, etc.);
  • Mobile app development (iOS/Android): XCode, C++, NDK, Obj-C;
  • Bilingual (English/French).


  • Montreal, Canada
  • Looking for full-time candidates who can work on site
  • Remote working is NOT possible for this position


  • Salary according to experience
  • Revenue sharing and equity compensation also available

Is this you? Get in touch! Send a CV to .